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Instead of lifting this game up after its success, the devs (for some reason) just kept deciding to mix up the battle mechanics invalidating many ships and fleets that took players hours to make. I even bought this game for 3 friends, so what i say is not me just hatin'. For me, the most disappointing part is the Devs. I'll first say that this game is very good for reasons you already know. I found myself really losing myself in my role as a Duke's son leading a fleet of loyal tarkhans into the jaws of death on a likely futile campaign of resistance and revenge. I didn't even mention the story, which for any Dune fans out there is a wonderful rip off. This game keeps you on your toes and rewards you for good strategic thinking and punishes you severely for being (like me) a dumbass.
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Very rarely did I have a set back that was not caused by my own oversight or incompetence. The slightest misstep and you will lose hours of progress. You are severely outgunned in a hostile environment with limited intel, and every move you make feels weighted. The feeling I get from this game is a lot like the old Silent Hunter games. The immersion, the interwoven strategic systems, the combat, the graphics, the audio design, it's all great. go bankrupt at least a dozen times while strike groups close in, arming their (what feels like) hundreds of cruise missilesĪnd yet this game has stolen my heart in a way few games have. leave countless men stranded in the desert with no fuel drive a Lightning directly into the open maw of an enemy strike group hit my own strike fleets with cruise missles slam irreplaceable ships of all sizes firmly into the ground In my roughly 34 hours I have managed to:
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